The defensive players on the floor now have their own “perceptions” of what they can or cannot see. NEW – Off-ball player perceptions - Defensive IQ means more to the game than ever before. My best guess without any testing:ĪNTICIPATION REACTIONS – Whether it's a signature size up or a simple hesitation, the CPU defenders will react and drop correctly to put themselves in the best defensive position. I believe the explanation of exactly what it does is located somewhere within Scott O'Gallagher's extensive Gameplay Blog. This is the first time in 13 years I found a player with offensive and defensive rebound ratings accurately rated to 2K's own scale. They ideally should have their own because most editors adjust these simultaneously. Rebound ratings did not get their own menu you will find Offensive Rebound, Defensive Rebound, and Boxout each on three separate menu screens. Conversely, the Potential rating sits all by itself on it's own menu (MISC). Inside Scoring, Shooting, Ball Control, and Dunking have all been consolidated into one list. I personally would have preferred even more specificity on the Offense menu. The ratings are generally low across the board (PF averaging 46, Centers averaging 45), so only a handful of players will be able to finish dunks through a lot of contact.
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like Standing Dunk, it was rated in increments of five, and doesn't appear to have any effect on the OVR rating. One way to think about it is as the return of the "Shoot in Traffic" rating.Ĭontact Dunk seems to be a compromise rating to distinguish an elite clear path dunker like Zach LaVine from the likes of. It dictates how good the player is at drawing fouls on their shots. Being able to see the affect an editor is actively having on a player's rating while adjusting ratings is paramount.ĭraw Foul used to be a tendency, but due to popular demand is now an attribute. The other significant overlay change in the overlay is the Overall Rating is now visible at all times when editing ratings. Finding a specific one was very cumbersome and time consuming, and this should expedite the process. This was especially problematic with Tendencies and Badges, as there were as many as 80 on a list. Instead of scrolling all the way to the bottom of a list to get to a specific attribute or tendency, many are just a few presses of R2 away. The biggest change in the overlay that roster editors should appreciate is subdivisions of Attribute menus. Earlier in the year I was consulted by 2K Sports on what changes should be made to make the lives of roster editors easier, and it seems most of that has come to fruition.
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Editing players finally got a needed overhaul in NBA 2K16.